My previous article offered 18 fantasy schools you can use in your gaming session. In this article I want to offer some boons your character could achieve should they choose to continue their education.
Attending a school can provide characters with a variety of benefits.
Increased Ability Scores
Characters can educate themselves to where, long term, they can earn bonuses to ability scores for learning ancient texts or get advantage on Intelligence rolls for the rest of the adventure.
Language Proficiency
Learning new languages can open up diplomatic opportunities or offer access to hidden information. Playing in a Giant infested forest? Stop by the library and grab a book on Giant writings and language.
Skill Proficiencies
Studying specific subjects can grant characters proficiency in related skills like repairing equipment, learning new spells and understanding the planes. Think of it as cramming for a test where you learn what you need for the test and then it become a distant memory.
Social Standing
Graduation from a prestigious school can improve a character's reputation and social connection and maybe allow them to add a title to their introductions.
Improved Payday
The more education a PC receives the more they can charge for specific jobs.
Networking Opportunities
Schools or conventions are hubs for meeting new people, including potential allies, rivals, or romantic interests.
New discoveries
It’s possible that after achieving much learning, characters can invent new spells, discover lost civilizations or manufacture new kinds of weapons.
Entrepreneurial Aspirations
Characters could become business savvy and take their new found education to invent and mass market a new product.
This is one of a few articles that can be found in my latest Crit Happens Zine. You can find my Zine here and PWYW. Thanks in advance.
These are just a few ideas for using schools/education in your games, but I’ve love to hear from you, how have you used school/education at your table?