Solinari is the son of Paladine. He is the overseer of all magic much like Mystra is in The Forgotten Realms.
Solinari
is a 40th level Wizard of the White Robe
has Armor Class 25 (-5 in 1e)
has 4 attacks
The temples of Solinari are built to look like towers. The towers are made of stone, are square in shape and have three floors. The towers are located in major cities, not ostentatious and are accessible to all.
The bottom floor is the sanctuary, the middle floor is for housing Clerics of Solinari and the top floor is for classroom, magic practice and experimentation
Bottom Floor
Sanctuary
Court yard in the center of the tower filled with beautiful plants and flowers
Alms boxes are placed on either side of the main entrance
There is a magic chain bordering the ceiling inside the sanctuary. Each link in the chain represents a Solinari Wizard who has died in battle. Should a demon or large evil presence try to defile the sanctuary, the chain wraps itself around the entity. The chain has a hold spell and chain lighting cast upon it.
Three moons, red, white and black, adorn the back wall.
Confession booth with the spell Zone of Truth cast on it.
Acolyte rooms with robes and worship paraphernalia.
Second Floor
Paintings of well known White Wizards adorns the halls such as Antimodes
Asanta, Astarin do Cirica, Astithan of Qualinost, Corenthas and Coryn Brinefolk
Bedrooms sleep two to a room except for the High Wizard who sleeps by himself.
Kitchen and commissary
Study and Break Room
Third Floor
library filled with magic tomes and books about history of the towers of high sorcery.
Magic Practice Room
Dueling Room
Portal Room
Classrooms
Underground
There is a 30% chance there is a Casino (some white wizards like to gamble with magic items) New comers can only enter by invitation and must have magic items to wager. The casino is one of the ways they raise money for the order. The room is hidden behind a Programmed Illusion Spell that greets Knights of Solamnia and points them to their rooms.
Sleeping quarters for any Knight of Solamnia who seeks refuge. Each room comes equipped with a new sword, a fresh set of clothes and armor.
White Robe Wizards are the epitome of good and will do what they can to thwart evil and help those who seek the same.
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