Welcome! This is part one of my series of the good gods of Dragonlance and how you can integrate these gods into your Dragonlance game.
There are seven good ‘gods’ in Dragonlance
Paladine
Majere
Kiri-Jolith
Mishakal
Habbakuk
Branchala
Solinari
This family of seven ‘gods’ were highly involved in the lives of the people of Krynn until the Age of Mortals.
How can you deepen your player’s character’s relation to their deity or patron?
One way to do this is to make sure that if your characters do serve a deity or patron that there is a temple or shrine in the town they’re in or going to or make it where an encounter (monster, murder, NPC, etc.) takes place there.
In addition, offer some insight into the god’s place of worship with items of interest like relics, books or works of art.
Paladine, according to Advanced Dungeons and Dragons Dragonlance Adventures (1e)
40th level Cleric/Magic User
has a 30 AC (based on a -10 THACO AC)
999 HP
has 5 attacks
Things You Will Find In The Temple of Paladine
Paladine is the Master of Good, Balance and Law and, according to Dragonlance Adventures (1e) he is a 40th level Cleric and Wizard. He was also known to appear as Fizban the Fabulous, who would walk the lands of Krynn seeking heroes to balance the forces against evil.
If one, or more, player characters serve Paladine you can use this list to inform their characters backstory of when they were acolytes or as a way to introduce unbelievers to who Paladine is.
So, if what might one find in a temple of Paladine?
scales (maybe used in acts of worship or as a test for new converts)
stained glass telling the story of battle or an age like the All Saints War
constellation of the Gate of Souls on the ceiling (Paladine’s constellation kept the dragons from entering Krynn)
the temple itself could be a dome (after the Dome of Creation)
holy water fount described as the Tears of Paladine (they may have some magical property
a holy book called Paladine’s Law extolling believers on how to live in the balance
a holy book called The Age of Dreams recounting tales of dragons being driven from Krynn.
art of Paladine as Fizban the Fabulous
statues of Paladine in various poses guarding the temple
a food pantry for the hungry
an acolyte room with robes for various feast and celebrations
song books filled with hymns of creation and encouragement to stand strong
a reflecting pool that clerics use as a scrying device
a book of prayer
a sign with times of services
This is a small list but I hope it offers you ways to describe to your players some needed backstory, reveal clues or to further flesh out the story of the land they’re playing in.
If you’d like to book a game for you and your friends you can check out my Game Master page for how to book a game of your own and feel like you felt the first time you played.